Gameplay Systems
World Manipulation and Physics
Terrain, dynamic objects, gravity, support, movement, and physics-driven tools create multiple ways through traversal, combat, and construction problems.
Confirmed core design
- Terrain
- Fully destructible
- Dynamic play
- Gravity, support, objects, momentum
- Purpose
- Multiple paths and creative solutions
A systemic world
KYORA treats the environment as something players can change rather than a static backdrop. Official material shows terrain removal, material placement, moving objects, gravity, and magical or physical forces altering routes and encounters.
Multiple solutions
The environment-design post describes spaces as playgrounds with multiple approaches, including digging, building, platforming, tools, hazards, and newly created routes.
Early Access uncertainty
Pugstorm wants player feedback on the interactions between these systems during Early Access. Final object rules and physics behavior are not published.