Gameplay Systems
Gliding and Airspace
Official alpha work connects vertical progression with gliding, ropes, tunnels, checkpoints, teleportation, wind, creatures, and throwable launch tools.
Experimental alpha direction
- Glider
- Experimental
- Flight model
- Lift, drag, stalls, momentum
- Other travel ideas
- Ropes, tunnels, checkpoints, teleportation
Physics-based gliding
The experimental glider is designed around lift, angle of attack, induced drag, and aerodynamic stalls. It preserves momentum rather than providing free hovering, so altitude and launch conditions affect the alpha flight model.
Layered vertical travel
Pugstorm wants airspace to become a progression space. The same development post lists Gust Beetle clouds, Slingshrooms, ropes, tunnels, checkpoints, and teleportation as movement experiments or alternatives.
Not a final travel system
The glider, creatures, checkpoints, teleportation, and exact altitude rules are all in development. No unlock order or permanent inclusion is promised.