KYORAGameDB Wiki
Pre-release databaseNo public demo. Early Access date and price are not announced.Release status
Gameplay Systems

Gliding and Airspace

Official alpha work connects vertical progression with gliding, ropes, tunnels, checkpoints, teleportation, wind, creatures, and throwable launch tools.

Experimental alpha direction
Official pre-release KYORA imagery accompanying Gliding and Airspace
Official pre-release KYORA media. Visual details may change before Early Access.
Glider
Experimental
Flight model
Lift, drag, stalls, momentum
Other travel ideas
Ropes, tunnels, checkpoints, teleportation

Physics-based gliding

The experimental glider is designed around lift, angle of attack, induced drag, and aerodynamic stalls. It preserves momentum rather than providing free hovering, so altitude and launch conditions affect the alpha flight model.

Layered vertical travel

Pugstorm wants airspace to become a progression space. The same development post lists Gust Beetle clouds, Slingshrooms, ropes, tunnels, checkpoints, and teleportation as movement experiments or alternatives.

Not a final travel system

The glider, creatures, checkpoints, teleportation, and exact altitude rules are all in development. No unlock order or permanent inclusion is promised.

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