
Pixel Terraforming
Mine, shape, carry, rebuild, and destroy terrain at pixel scale to create routes, bases, defenses, and combat advantages.
All details, sources, and relationships
- Scale
- Individual pixels
- Uses
- Mining, building, traversal, combat
- Available
- From the start, per development plans
How it works
KYORA's terrain is made from individual pixels rather than fixed square blocks. Official material shows players cutting precise paths, collecting terrain material, placing it elsewhere, carving caves, building bridges, and reshaping battle spaces.
Uses
Pugstorm describes making platforms, cover, bases, routes, bridges, and defensive shapes. The system is also tied to physics, so removing support or redirecting material can change how the world behaves.
Terrain as a shared material
Mining transfers material instead of simply deleting it. Pugstorm's first development blog shows pixels being gathered, carried, and rebuilt somewhere else, connecting excavation directly to construction. In multiplayer, those player-made edits are among the essential world changes compressed and synchronized between clients.





