KYORA News and Development Updates
Official KYORA posts from December 2024 through July 2026.
What Goes Up
Pugstorm detailed experimental tumble physics, a glider, Gust Beetles, Slingshrooms, and vertical movement ideas.
Survival of the Craftiest
The team outlined boss-led progression, crafting modules, loot, stat-boosting meals, and a safer-day, more-dangerous-night rhythm.
500,000 Steam wishlists
Chucklefish announced more than 500,000 wishlists and said Early Access remained a way down the road.
Character and equipment redesign
The fourth development blog showed customization work, many equipment slots, armour attributes, and a wearable lantern.
Environment design
The third development blog explored the lush first biome, destructible routes, Skull Cave, and microdungeon construction.
Procedural world generation
The second development blog explained terrain, caves, greenery, resources, creatures, points of interest, and pacing goals.
Pixel terrain and multiplayer technology
The first development blog focused on moving pixel terrain and keeping large multiplayer worlds synchronized.
KYORA revealed
Pugstorm and Chucklefish introduced a 2D sandbox adventure for one to eight players with pixel terraforming, bosses, crafting, and building.