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Pre-release databaseNo public demo. Early Access date and price are not announced.Release status
KYORA catalogue

World and Biomes

Named and clearly shown environments, procedural spaces, caves, microdungeons, and vertical exploration areas.

7records
7 shown
World and BiomesConfirmed; official name not announced

Lush Starting Biome

KYORA's first biome is a cozy, bright testing ground of lush grass, rolling hills, broad skies, ruins, caves, and early-game resources.

Official proper name
Not announced
Role
First biome and development test bed
Tone
Cozy, bright, lush
World and BiomesConfirmed environment type

Forest-cloaked Ruins

Ancient ruins covered by forest growth are one of the exploration settings named in KYORA's official reveal.

Type
Ruins and point of interest
Biome
Forest setting
Proper location name
Not announced
World and BiomesConfirmed environment

Desert Biome

Desert sands are a confirmed KYORA environment, but the biome's final name, boss, hazards, and resources are not public.

Environment
Desert sands
Biome name
Not announced
Herald
Not announced
World and BiomesConfirmed world layer

Caves

Procedural caves add underground resources, darkness, platforming, hazards, creatures, and alternate routes through destructible terrain.

Generation
Procedural
Challenges
Darkness, vertical travel, hazards
Light tools
Torch and lantern shown
World and BiomesOfficial development example

Skull Cave

Skull Cave is an authored cave scene used by Pugstorm to explain how memorable structures are placed into procedural terrain.

Type
Authored cave scene
World role
Placed within procedural generation
Release status
Work in progress
World and BiomesConfirmed world-generation component

Microdungeons

Small authored scenes and challenges can be inserted into procedural terrain to create recognizable discoveries and alternate routes.

Scale
Small authored encounter spaces
Placement
Within procedural worlds
Player tools
Can be altered through destructible terrain
World and BiomesShown; progression details experimental

Floating Islands and Airspace

Floating landforms and open air create a vertical exploration layer for gliding, launches, wind, creatures, and route planning.

Environment
Floating islands and open air
Travel
Gliding and launch experiments
Unlock structure
Not announced
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