Gameplay Systems
Loot and Equipment
Weapons, armour, resources, and other gear can come from crafting, enemies, chests, dungeons, and biome exploration.
Confirmed system
- Sources
- Crafting, enemies, chests, dungeons
- Loot identity
- Can reflect enemy or biome
- Exact drops
- Not published
Two acquisition paths
Pugstorm describes crafting as the controlled route to gear choices while loot provides surprise and variety. Armour is shown as something found in chests and dungeons or created and upgraded with gathered resources.
Biome-linked rewards
The team says loot can reflect the enemy or biome that produced it. Named biome loot tables, enemy drops, and reward pools have not been published.
Unknown values
There are no confirmed rarity tiers, drop rates, affix pools, inventory capacities, durability rules, weapon damage values, or named armour sets yet.