KYORAGameDB Wiki
Pre-release databaseNo public demo. Early Access date and price are not announced.Release status
Gameplay Systems

Loot and Equipment

Weapons, armour, resources, and other gear can come from crafting, enemies, chests, dungeons, and biome exploration.

Confirmed system
Official pre-release KYORA imagery accompanying Loot and Equipment
Official pre-release KYORA media. Visual details may change before Early Access.
Sources
Crafting, enemies, chests, dungeons
Loot identity
Can reflect enemy or biome
Exact drops
Not published

Two acquisition paths

Pugstorm describes crafting as the controlled route to gear choices while loot provides surprise and variety. Armour is shown as something found in chests and dungeons or created and upgraded with gathered resources.

Biome-linked rewards

The team says loot can reflect the enemy or biome that produced it. Named biome loot tables, enemy drops, and reward pools have not been published.

Unknown values

There are no confirmed rarity tiers, drop rates, affix pools, inventory capacities, durability rules, weapon damage values, or named armour sets yet.

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