Gameplay Systems
Crafting
Gather biome resources, open crafting modules, and make gear, tools, building pieces, food, weapons, and armour.
Confirmed core system
- Early resources
- Trees and rocks are cited examples
- Outputs
- Gear, building, food, tools
- Exact recipes
- Not published
Crafting loop
Players begin with very little and can shape terrain from the start. Early exploration and gathering provide resources that open more crafting possibilities, which in turn enable better preparation, deeper travel, bases, and boss attempts.
Crafted gear and found loot
The planned balance gives crafted gear predictable player control while loot adds variety tied to enemies and biomes. Weapons and armour can be crafted, found in chests or dungeons, and upgraded with resources.
Pre-release limits
No final recipes, stations, craft times, stack sizes, costs, or tech tree are public. The crafting interface and values shown so far are alpha work and can change.