KYORAGameDB Wiki
Pre-release databaseNo public demo. Early Access date and price are not announced.Release status
Gameplay Systems

Crafting

Gather biome resources, open crafting modules, and make gear, tools, building pieces, food, weapons, and armour.

Confirmed core system
Official pre-release KYORA imagery accompanying Crafting
Official pre-release KYORA media. Visual details may change before Early Access.
Early resources
Trees and rocks are cited examples
Outputs
Gear, building, food, tools
Exact recipes
Not published

Crafting loop

Players begin with very little and can shape terrain from the start. Early exploration and gathering provide resources that open more crafting possibilities, which in turn enable better preparation, deeper travel, bases, and boss attempts.

Crafted gear and found loot

The planned balance gives crafted gear predictable player control while loot adds variety tied to enemies and biomes. Weapons and armour can be crafted, found in chests or dungeons, and upgraded with resources.

Pre-release limits

No final recipes, stations, craft times, stack sizes, costs, or tech tree are public. The crafting interface and values shown so far are alpha work and can change.

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