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Pre-release databaseNo public demo. Early Access date and price are not announced.Release status
Gameplay Systems

Day and Night Cycle

Daytime is intended for safer onboarding and exploration, while night introduces greater danger, enemies, and pressure to prepare or defend.

Confirmed survival rhythm
Official pre-release KYORA imagery accompanying Day and Night Cycle
Official pre-release KYORA media. Visual details may change before Early Access.
Day
Safer exploration and onboarding
Night
More dangerous
Exact cycle length
Not announced

Daytime role

Pugstorm describes the day as a safer period for learning, gathering, exploring, and making plans before the world applies more pressure.

Nighttime role

Night is planned to introduce more dangerous enemies and hazards. The official post links this rhythm to preparation through equipment, food, light, and shelter.

Unknown timing

No final day length, night length, sleep system, clock controls, difficulty scaling, or exact spawn rules are available.

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