KYORAGameDB Wiki
Pre-release databaseNo public demo. Early Access date and price are not announced.Release status
World and Biomes

Caves

Procedural caves add underground resources, darkness, platforming, hazards, creatures, and alternate routes through destructible terrain.

Confirmed world layer
Official pre-release KYORA imagery accompanying Caves
Official pre-release KYORA media. Visual details may change before Early Access.
Generation
Procedural
Challenges
Darkness, vertical travel, hazards
Light tools
Torch and lantern shown

Underground generation

Cave networks are part of procedural generation and are shaped with terrain, open pockets, vertical paths, greenery, resources, creatures, and authored scenes.

Exploration tools

A wearable lantern is specifically intended for dark spaces, and a placeable Torch has appeared in official alpha footage. Ropes, digging, platforming, and terrain placement can all support cave travel.

Unknown cave economy

No ore table, depth layers, cave biome names, light radius, oxygen mechanic, or resource distribution is published.

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