World and Biomes
Caves
Procedural caves add underground resources, darkness, platforming, hazards, creatures, and alternate routes through destructible terrain.
Confirmed world layer
- Generation
- Procedural
- Challenges
- Darkness, vertical travel, hazards
- Light tools
- Torch and lantern shown
Underground generation
Cave networks are part of procedural generation and are shaped with terrain, open pockets, vertical paths, greenery, resources, creatures, and authored scenes.
Exploration tools
A wearable lantern is specifically intended for dark spaces, and a placeable Torch has appeared in official alpha footage. Ropes, digging, platforming, and terrain placement can all support cave travel.
Unknown cave economy
No ore table, depth layers, cave biome names, light radius, oxygen mechanic, or resource distribution is published.